using System;
using System.Collections.Generic;
using System.Reflection;
using Godot;
using KludgeBox;

namespace VectorSurvivors;

public partial class EntityScenesStorage : AbstractStorage
{
    [ExportGroup("Characters")]
    [Export] [NotNull] public PackedScene Character { get; private set; }
    [Export] [NotNull] public PackedScene Player { get; private set; }
    [Export] [NotNull] public PackedScene Enemy { get; private set; }
    [Export] [NotNull] public PackedScene Boss { get; private set; }
    
    /// <inheritdoc />
    public override void _Ready()
    {
        base._Ready();
    }

    
}